At Warhammer World there was a lovely classic Warhammer Fantasy diorama of Wood Elves fighting the forces of the Undead (well skeletons).
Some lovely touches in this diorama. You can see the skeletons emerging from the ground ready for battle.
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I have really enjoyed playing Great Escape Games’ rules, Dead Man’s Hand. It is an enjoyable set of rules that allow for games in the Old West. I like the mechanics and the ease of playing.
Great Escape have taken their rules into 1920s prohibition with The Chicago Way and these rules allow you to recreate the Untouchables.
Their next set of rules look very interesting with the addition of what looks like the undead into the Old West, with their new set, The Curse of Dead Man’s Hand.
The curse has finally come to Dead Man’s Hand.Get together anybody you can, time to put petty rivalries aside and stand together against an enemy who shows no mercy, who will take it all, and leave you with nothing, not even your soul.
You need a copy of the Dead Man’s Hand rule book to use the source book.
As well as rules, there are going to be some new buildings from 4Ground, which you can see as background in these photographs from Great Escape Games.
These buildings look like they will also be useful for “normal” games of Dead Man’s Hand.
Morghast Archai as seen through the window at Games Workshop.
The Archai are Nagash’s elite guard and the greatest of the Morghast. Only Nagash’s closest lieutenants can command them and only the mightiest heroes of the mortal race have the power to defeat them.
This multi-part plastic kit can be assembled as two Morghast Archai. They are clad in ebon-wrought armour which channels the magic of the world into their accursed forms. Possessed with the might of demigods, they wield swords and glaives that blaze with the spirit energies of the slain, the souls trapped within driven to drag others to share their fate.
You have to admit that the quantity, quality and complexity of the plastic kits that are coming out of Games Workshop are so much superior to the kits they produced ten years ago.
The full rules for using Morghast Archai in games of Warhammer are included in Warhammer: Nagash.
If you want to read more about Nagash, then it might be wortjwhile having a read of The Return of Nagash.
The End Times are coming. As the forces of Chaos threaten to drown the world in madness, Mannfred von Carstein and Arkhan the Black put aside their difference and plot to resurrect the one being with the power to stand against the servants of the Ruinous Powers and restore order to the world – the Great Necromancer himself. As they set about gathering artefacts to use in their dark ritual, armies converge on Sylvania, intent on stopping them. But Arkhan and Mannfred are determined to complete their task. No matter the cost, Nagash must rise again. Read this because The original bad guy of the Warhammer world returns for the End Times, ready to destroy the land of the living and begin a new age of undeath. If you like Warhammer, this is a must read — nothing that has ever happened within the Old World or without has been more pivotal to the future of the Warhammer setting.