What is to become of Forge World?

I was a little saddened and disappointed by some recent news about Forge World.

I was reading the latest news, Warhammer 40,000 and Forge World: Legends and Last Chance to Buy,  on the Warhammer Community about the retirement of certain models.

There’s slightly bittersweet news for Warhammer 40,000 fans today, as some long-serving miniatures will be retiring from the range – both classic Space Marines, and a selection of Forge World kits. 

I do accept the retirement of Forge World resin models, those where models have been replaced by plastic kits, or those where the models are no longer in the codex or the rules. That I get.

What makes me a little saddened and disappointed was this comment in the article:

There will still be Forge World units for Warhammer 40,000, but the focus for them will be on the really big stuff – like Titans, and other kits that we can’t reasonably produce at that scale (yet!). When we add new units in future, they will almost always be in plastic – and there are a lot of plastic kits on the way over the next few years!

I like the idea of new plastic kits, but where I think they are missing the trick is to use Forge World not only to produce those big kits (that they won’t do in plastic) but to produce two types of kits that would enhance and expand the Warhammer 40000 game.

The first of these is new units, those that add real variety to the armies you can field. A past example of that was the Grot Mega Tank. Another example was the Grot Tanks.  These were not in the main Ork Codex, but certainly added something different to an Ork army. I liked how there were not just four models in the pack, but the way the models were designed, you could build them in a variety of ways.

I guess the reasoning here is not just about the range of models, but the need to provide rules for these types of models as well.

The second kind of model I think they should produce are variant units. I have in my own collection for example the Ork Halftrakk which is a variant Trukk. I think there could be a range of variant models that would enable for some armies a more varied and cosmopolitain look. This would be critical for some armies, such as Orks, but also Genestealers, Chaos, Tyranids, and others.

Reflecting on Orks, I would like to see a much wider range of buggies for example different kinds of Snazzwagons. I like what Forge World did in the past with the Battlewagon (now the Bonebreaka).

I did like the Imperial variants that Forge World produced as well. I much prefer my Forge World Razorback compared to the plastic kit at the time.

I guess though that Forge World will still be making new resin models for The Horus Heresy. Though this will mean Imperial (and Traitor) units only and not Xenos stuff like Orks! 

So what do you think?

Horus Heresy options

Classic tanks from the Forge World range return to the Horus Heresy at the Games Workshop webstore, upgraded with new plastic sponson sprues that make it easier than ever to add weapon variety to your armoured companies. 

The various resin models, such as the Mastodon Heavy Assault Transport, will now come with the sponsons sprue that is available now with the plastic releases that we have seen.

There is an implication here that future Horus Heresy releases may now be resin models. Especially as the only preview we have seen over recent months has been the Vindicator.

Though that may also mean that the Legion models we have seen, will now be supplemented with plastic releases for other Horus Heresy forces, such as the Solar Auxilia.

Missing in Action

On my most recent visit to Warhammer World I noticed that the airfield, airport or Space Marine spaceport was no longer part of the exhibition.

This massive diorama was filled with Forge World Space Marine aircraft and other models.

Back then I did take some photographs of the diorama.

Fellblade Super Heavy Tank
Fellblade Super Heavy Tank
Sokar pattern Stormbird.
Sokar pattern Stormbird.
Thunderhawk Transport
Thunderhawk Transport

Though not entirely sure, I think the space now contains a Space Marine battle between the Imperial Fists and the Sons of Horus.

Painting the base of the Forge World Grey Knights Dreadnought

I have had a Mark IV Forge World Grey Knights Dreadnought on my workbench for a while. After getting some weapon arms for the model. I gave the main model a black undercoat and started base coating with a metallic paint. The weapons I had given a white undercoat. Getting it out from storage, I decided to almost start again and gave the model a base spray of Leadbelcher. I gave the model a wash of Nuln Oil Shade. For the next stage I used some Citadel Leadbelcher. I took a large brush and gave the model, what I would call, a heavy drybrush. I then did a lighter drybrush of various silver paints.

I did intend to paint the base for the model next, but upon checking the workbench feature for my Grey Knights, I realised that I needed a paint I didn’t have. For my Grey Knights I painted the flocked (well sanded) bases with Bestial Brown and then drybrushed with Bleached Bone. After that I went over the edge of the slottabase again with Bestial Brown.

I don’t have a pot of Bestial Brown, and Citadel no longer manufacture that colour. According to the Dakka Dakka paint compatibility chart the best option is Mournfang Brown. So, the next time I was out and about I bought a pot of Mournfang Brown. I used this to paint the base of the Dreadnought.

Forge World Grey Knights Dreadnought

Next step will be drybrushing the base.

See the workbench feature on the Grey Knights Dreadnought.

Making progress on the Forge World MkIIb Land Raider

The Land Raider is an Imperial main battle tank and troop transport which serves as the “armoured fist of the Space Marines.” The Mark IIb Land Raider Phobos is one of the earliest marks of the standard pattern of Land Raider. The Mark IIb Land Raider Phobos is the only pattern of the standard Land Raider Phobos that uses the older armoured sponsons, as they do not allow the weapons they hold to fully rotate.

I got a Forge World MkIIb Land Raider and was originally painting it up as a Grey Knights Land Raider in desert camouflage. I wrote up some reflections on my MkIIB Land Raider, on the current state of the painting and what I needed to do next. I had a few issues fixing the bolter guard on the top of the superstructure. I eventually managed to glue in the armoured shell. I then touched up the damaged areas with a brush and some fresh paint.

I am still painting up the icongraphy. The front ramp is being painted as stone.

Once that is done I will be shading the model to add depth (and weathering).

See the full Mark IIb Land Raider workbench.

Fixing the missing part

The Land Raider is an Imperial main battle tank and troop transport which serves as the “armoured fist of the Space Marines.”The Land Raider’s heritage predates even the founding of the Imperium of Man, yet it remains the single most destructive weapon in the Adeptus Astartes’ arsenal. The Mark IIb Land Raider Phobos is one of the earliest marks of the standard pattern of Land Raider. The Mark IIb Land Raider Phobos is the only pattern of the standard Land Raider Phobos that uses the older armoured sponsons, as they do not allow the weapons they hold to fully rotate.

I got a Forge World MkIIB Land Raider and was originally painting it up as a Grey Knights Land Raider in desert camouflage.

I wrote up some reflections recently on my MkIIB Land Raider, on the current state of the painting and what I needed to do next.

I also noticed that there is a part missing the, the hull top front bolters. I will have to find where I put that piece. Well I was pleased to find the missing parts and these have now been reunited with the Land Raider. They were a set of twin bolters and a armoured shell for the bolters.

At the point though of repainting I didn’t glue in the armoured shell, as I knew I would need to paint the bolters first before affixing the shell.

The model was given a white undercoat and then a new basecoat of Daemonic Yellow spray from Army Painter.

I then painted the twin bolters with Leadbelcher.

When it came to fixing the shell in, I had a bit of trouble fitting it into place. It was a bit of a tight fit.

So much so trying to fit the piece I damaged the paintwork on the armoured shell.

I eventually managed to glue in the armoured shell. I then touched up the damaged areas with a brush and some fresh paint.

Toning down the purity seals

One model I got many years ago, well in 2006, was a Forgeworld Razorback the one with the much bigger turret, which I much prefer over the plastic kit version that you could get in the shops back then. I recently retrieved it from storage and decided that I would try and finish painting it. I was using Tausept Ochre as the base coat, however having liked the paint scheme I was using on my Deimos-pattern Rhino, I decided that I would paint the Razorback in the same scheme. Having sprayed the underneath of the model with Citadel Zandri Dust. I gave the model a basecoat of Army Painter Daemonic Yellow. This was followed with Leadbelcher for painting the exhausts and weaponry. The next step was painting the iconography and purity seals. I then slightly messed up the shading on the model, but think I managed to get the effect I was looking for. For the next stage I used some Citadel Layer Yriel Yellow. I took a large brush and gave the model, what I would call, a heavy drybrush. The next step was to paint and highlight the iconography. I then glued the tracks to the Razorback using superglue.

I also took the time to brighten up the purity seals and other iconography after it was dulled down by the shades and washes. I also highlighted the purity seals with some White Scar paint.

However, as with my Repressor, I think I overdid this, they are too bright for the model. I decided to dull these down a bit with some Citadel Seraphim Sepia Shade.

I think that this works better than bright white purity seals.

See the workbench feature on the Razorback.

Those purity seals are too white!

The Repressor tank is often used by Sisters of Battle as transport, and by the Adeptus Arbites in an anti insurgency role. I started building and painting this model back in 2007, I recently retrieved it from storage and decided that I would try and finish painting it. I realised I had made quite significant progress and it wouldn’t take too long to finish it off.

Having sprayed the model with Citadel Zandri Dust over the existing Tausept Ochre base coat and black undercoat, I started the detailing, using Leadbelcher on the weapons and the exhausts. The next step was painting the iconography and purity seals. I then gave the model a wash using Citadel shades. I then did some additional shading using different shades. The next stage was some drybrushing, for this I used Citadel Zandri Dust. I fixed the tracks to the model.

I also took the time to brighten up the purity seals and other iconography after it was dulled down by the shades and washes. I also highlighted the purity seals with some White Scar paint.

However, I think I overdid this, they are too bright for the model. I decided to dull these down a bit with some Citadel Seraphim Sepia Shade.

I was pleased with this, giving the purity seals an older worn look to them.

See the workbench feature on the Inquisitorial Stormtroopers Repressor Transport.
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Detailing the Forge World Grey Knights Dreadnought

I have had a Mark IV Forge World Grey Knights Dreadnought on my workbench for a while. After getting some weapon arms for the model. I gave the main model a black undercoat and started base coating with a metallic paint. The weapons I had given a white undercoat. Getting it out from storage, I decided to almost start again and gave the model a base spray of Leadbelcher. I gave the model a wash of Nuln Oil Shade. For the next stage I used some Citadel Leadbelcher. I took a large brush and gave the model, what I would call, a heavy drybrush. I then did a lighter drybrush of various silver paints.

I did intend to paint the base for the model next, but upon checking the workbench feature for my Grey Knights, I realised that I needed a paint I didn’t have. For my Grey Knights I painted the flocked (well sanded) bases with Bestial Brown and then drybrushed with Bleached Bone. After that I went over the edge of the slottabase again with Bestial Brown.

I don’t have a pot of Bestial Brown, and Citadel no longer manufacture that colour. According to the Dakka Dakka paint compatibility chart the best option is Mournfang Brown. Might have to pop out and buy a pot of that.

I did though paint the paper for the purity seals on the Dreadnought using Layer Ushabti Bone. I also used Bronze and Gold Sharpie pens for some of the metallic aspects of the model.

More drybrushing on the Forge World Grey Knights Dreadnought

I have had a Mark IV Forge World Grey Knights Dreadnought on my workbench for a while. After getting some weapon arms for the model. I gave the main model a black undercoat and started base coating with a metallic paint. The weapons I had given a white undercoat. Getting it out from storage, I decided to almost start again and gave the model a base spray of Leadbelcher. I gave the model a wash of Nuln Oil Shade. For the next stage I used some Citadel Leadbelcher. I took a large brush and gave the model, what I would call, a heavy drybrush.

I followed this up with some lighter drybrushing, first with Base Grey Knights Steel, then Layer Ironbreaker and finally Layer Stormhost Silver.

The aim was to add brightness to the Dreadnought.

See the full workbench feature on the Forge World Grey Knights Dreadnought.