Cities of Death Game
Thursday, April 15th, 2010One of our games based in the ruins of an Imperial City.

My Orks are advancing through the ruins, they are defended by Imperial Guard.
One of our games based in the ruins of an Imperial City.

My Orks are advancing through the ruins, they are defended by Imperial Guard.
One of the nice Cities of Death models released were the resin Ork Barricades. Six resin barricades (still available) that have a very Orkiness about them.
Orks are adapt at banging together large piles of debris, welding them with burnas and Gretchin for extra stickiness. In dense city-fights, cunning Ork Warbosses use these barricades to funnel enemy troops and prevent their armour from manoeuvring, before their Tankbustas launch a devastating ambush.
These are going to be part of what hopefully will be an Ork city.
This is a nice one that has had Baneblade tracks used within it. Also note the dead Imperial Guardsman.


This one has shells and a jerrycan of fuel (safe place to put it).



I do like these resin models. In my opinion this is the material that should have been used for the Blastscape pack.
One of the nice Cities of Death models released were the resin Ork Barricades. Six resin barricades (still available) that have a very Orkiness about them.
Orks are adapt at banging together large piles of debris, welding them with burnas and Gretchin for extra stickiness. In dense city-fights, cunning Ork Warbosses use these barricades to funnel enemy troops and prevent their armour from manoeuvring, before their Tankbustas launch a devastating ambush.
These are going to be part of what hopefully will be an Ork city.
Here is one of the barricades.

This is probably my favourite and makes use of an old Ork Trukk.

One of the nice Cities of Death models released were the resin Ork Barricades. Six resin barricades (still available) that have a very Orkiness about them.
Orks are adapt at banging together large piles of debris, welding them with burnas and Gretchin for extra stickiness. In dense city-fights, cunning Ork Warbosses use these barricades to funnel enemy troops and prevent their armour from manoeuvring, before their Tankbustas launch a devastating ambush.
These are going to be part of what hopefully will be an Ork city.
Here is one of the barricades.


And here’s another…


I do like these resin models. In my opinion this is the material that should have been used for the Blastscape pack.
One of the nice Cities of Death models released were the resin Ork Barricades. Six resin barricades (still available) that have a very Orkiness about them.
Orks are adapt at banging together large piles of debris, welding them with burnas and Gretchin for extra stickiness. In dense city-fights, cunning Ork Warbosses use these barricades to funnel enemy troops and prevent their armour from manoeuvring, before their Tankbustas launch a devastating ambush.
These are going to be part of what hopefully will be an Ork city.
Here is one of the barricades.


Ork Boyz from my Ork army moving across the battlefield, a ruined Imperial city.

More photographs of Orks.
Ork Boyz from my Ork army moving across the battlefield, a ruined Imperial city.

The standard bearer is made from components from the Orc Warriors sprue.
More photographs of Orks.
At GamesDay 2006 there were a fair few demonstration games. Many games featured the new buildings for Cities of Death.


More photographs from GamesDay 2006.
One of the impressive games this year at GamesDay 2009 was the mega game which comprised a large Imperial city surrounded by a defensive wall.
The model builders had used lots and lots of Imperial Bastions and Shrine of the Aquila as well as Cities of Death sprues.

Taking photographs at GamesDay is always challenging, the number of people, lighting, hands, dice, etc… so some come out well and others don’t…. Advantage of digital for me is that I can take hundreds and use the best of them on the blog and the website.
One of the impressive games this year at GamesDay 2009 was the mega game which comprised a large Imperial city surrounded by a defensive wall. This picture was taken at street level, using a longer exposure than I would normally use at GamesDay.

The model builders had used lots and lots of Imperial Bastions and Shrine of the Aquila as well as Cities of Death sprues.
Taking photographs at GamesDay is always challenging, the number of people, lighting, hands, dice, etc… so some come out well and others don’t…. Advantage of digital for me is that I can take hundreds and use the best of them on the blog and the website.
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