Eighth time lucky?

I was around and did buy the first edition of Warhammer 40000 way back in 1987. I went with Orks mainly as I had an Orc army in Warhammer (the fantasy version) and since then they have been the mainstay of my 40K gaming.

The last edition of 40K I bought was the fifth edition back in 2008 and for many reasons I stopped playing 40K and moved onto other systems and games. That is quite normal for me, I think I bought the fourth and fifth editions, but didn’t bother with the second or third editions of 40K.

At the weekend, Simon came over for a game and we tried out the eighth edition rules.

Warhammer 40K Eighth Edition Game

For a change and I think the first time I had actually used them on the tabletop I got my Cadian Kasrkin out and played with them.

The Kasrkin are elite troops of the Imperial Guard and are dedicated to the security of the Fortress World of Cadia from which they hail. Because they are elite special forces troops drawn from the same world as the existing Cadian Shock Troops Regiments of the Imperial Guard, the Kasrkin are officially classified by the Departmento Munitorum as the type of Storm Troopers known as Grenadiers because of their heavy weapons and elite tactical training. Their name comes from the title of the fortress cities of Cadia, which are called “Kasrs” in the native Cadian dialect of Low Gothic.

Cadian Kasrkin

I have ten of them, including a commander, a trooper with a Flamer and one with a Grenade Launcher.


Cadian Kasrkin

For the game we treated them as Militarum Tempestus Scions, as the new Indexes (Indices) have conveniently forgotten the Kasrkin.

As for who they would be fighting, Simon came along with his new Necrons!


The game is very familiar to those who’ve played before. The main differences for me were the replacement of grids with a simpler table and the lack of templates. I like the abstract nature now of template weapons, it doesn’t change the impact of such lethal weaponry, but removes the fiddly placing of templates and potential cheesiness of moving figures around.

It’s a bit of an assumption that complicated rules means that the game is more “realistic”, as though las guns and robots are in anyway “realistic”.

Overall I really like this new version of the rules, they were simple enough to remember easily, and allowed for faster play, but also they provided for a fun game.

Ork Gunwagon

I’ve always liked the Ork Gunwagon, which was one of the first Forge World models that was released and was one of the first that I purchased. After a while Forge World started releasing them with bigger more powerful weapons.

This is a Forge World Gunwagon with Big Shoota

Ork Gunwagon

Another Forge World Ork Gunwagon, this one is armed with Big Zzappa

Ork Gunwagon

From the Display Cabinets at GamesDay.

Steampunk 3D Moving Robot looking very much like an Ork Gargant

3D Moving Robot looking very much like an Ork Gargant

This 3D printed model to me looks very much like an Ork Gargant.

Actually the inspiration for the model was a steampunk inspired Great War which never happened.

via The Verge

Space Marine Vindicator

Space Marine Vindicator

The Vindicator is a Rhino-based siege tank that boasts the most devastating weapon in the Space Marines’ armoury – the demolisher cannon. The demolisher cannon is the weapon of choice amongst the Imperium’s armies when faced with dug-in enemy infantry in a dense environment such as a cityfight or siege. The terrific blast unleashed by the detonation of the huge demolisher shells can bring down building in which the enemy take cover.

Games Workshop have had a Vindicator model in their ranges for many years now. Originally a conversion article in White Dwarf back in 1989, it was followed up some years later with a Forge World resin conversion kit of the then new plastic rhino.

Space Marine Vindicator

Space Marine Vindicator

In 2007 Games Workshop released a new plastic Vindicator. Not to be outdone, in 2013 Forge World released the Demios Pattern Vindicator.

The Deimos pattern is an early type of Vindicator used by the Space Marine Legions during the Great Crusade and the Horus Heresy, although many are still operational in the service of Space Marine Chapters in the 41st Millennium. A powerful assault tank, the Vindicator’s principal armament is a heavy-calibre demolisher cannon capable of shattering fortifications and breaching the armour plates of tanks with equal ease. It is invaluable in urban warfare as it can blast and shunt its way through barricades and obstacles, enabling troops following behind free passage through streets that might have otherwise swiftly degenerated into kill zones.

Legion Deimos Pattern Vindicator,

A nostalgic throwback to the original plastic conversion from 1989, this is obviously a lot more detailed and sophisticated model.

The Vindicator has a long history in Games Workshop and the many variations providing an interesting insight to the design and development of Games Workshop as a whole. From the early days of simple conversions, to Forge World conversion kits, a detailed plastic kit and then a retro throwback.

Imperial Navy Arvus Lighter – Warhammer 40K

I’ve always quite liked the Forge World Imperial Navy Arvus Lighter for Warhammer 40K.

Imperial Navy Arvus Lighter - Warhammer 40K

The Arvus is a small cargo shuttle commonly used to transfer supplies and small personnel units ship-to-ship or from fleet positions to planetary installations. While unarmed, the Arvus is capable of standing in as an assault boat, able to transport small infantry squads or boarding parties.

Imperial Navy Arvus Lighter - Warhammer 40K

This was very much a scenery item, or a scenario objective, something from which a narrative game could be played.

I am pleased to see it is still available from Forge World, these photographs were taken at Games Day 2006, and there are many Forge World models that are now no longer available.